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 Home » Book » My Avatar, My Self: Identity in Video Role-Playing Games

My Avatar, My Self: Identity in Video Role-Playing Games

  • Author:Zach Waggoner
  • Publisher:McFarland
  • Category:Book
  • List Price: $35.00
  • Buy New: $31.50
  • as of 5/21/2012 22:32 MDT details
  • You Save: $3.50 (10%)
In Stock
New (9) Used (2) from $31.50
  • Seller:ANGELFIRE
  • Sales Rank:1,097,472
  • Languages:English (Unknown), English (Original Language), English (Published)
  • Media:Paperback
  • Number Of Items:1
  • Edition:1
  • Pages:207
  • Shipping Weight (lbs):0
  • Dimensions (in):8.9 x 5.9 x 0.6
  • Publication Date:May 7, 2009
  • ISBN:0786441097
  • EAN:9780786441099
  • ASIN:0786441097
Availability:Usually ships in 1-2 business days


Editorial Reviews:
Synopsis
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.

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